Almost three years ago Army of Two: 40th Day was released, and EA Montreal has just recently announced a third addition. The jump of improvements from the first game to the second were great, but EA Montreal plans to make them even greater with this new title, Army of Two: Devil’s Cartel. It will run on the astonishing engine, Frostbite 2. Frostbite is known to have an ultimate realism factor, making almost the whole playable world destructible. This engine is used on DICE’s Battlefield games, upcoming release Medal of Honor: Warfighter, and I think it will work great with Army of Two: DC. In this coverage trailer featuring some of EA Montreal’s staff, they talk about how one thing that gets the tension rising is destructible cover.
EA Montreal discusses how much of the things that were successful in past Army of Two games are making a return, the loved customization being one of them. Each installment seems to substantiate, and I for one am very much looking forward to this.
A release date has yet to be announced, but I’m glad to know this is in the works. EA Montreal is fired up with a new set of staff members, and seems to want to perfect what they have started. “I felt like the first two Army games were good games, but they weren’t great games,” says producer Zach Mumbach. “They were memorable and they were fun to play, but they weren’t on that level where you’re going to tell all your friends, ‘Man, you have to play this game’. I think that Visceral being involved, especially on Frostbite 2, is just a huge opportunity. ”