Articles by: Scott Tailford
An avid fan of heavy metal and videogames (the two finest forms of entertainment known to man!) who, after realising he has an opinion on everything, should probably start doing something constructive with it! :D

There’s Life In The Series Yet | Call of Duty: Ghosts Review0
by / on December 2, 2013 at 8:26 am / in PC, PS3, PS4, Reviews, WiiU, Xbox 360, Xbox One

There’s Life In The Series Yet | Call of Duty: Ghosts Review

Another year, another Call of Duty. The always-successful series appears in three subsets in 2013; Modern Warfare, Black Ops, and most recently Ghosts, each one alternately released every year with minor tweaks to a now-legendary winning formula.
 By now, you’ll know exactly what you’re getting, which will be enough for some to have already decided whether or not to invest. However, […]

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Break That Rusty Cage | Beyond: Two Souls Review0
by / on October 29, 2013 at 9:38 am / in PS3, Reviews

Break That Rusty Cage | Beyond: Two Souls Review

Upon finishing Beyond: Two Souls for the first time, or perhaps during various points in its haphazard scatter-shot narrative, you’d be forgiven for thinking Quantic Dream’s Lead Designer David Cage has lost his mind. Whilst the underlying (and extremely praiseworthy) idea of fully unrestrained artistic vision is something to be cherished, there comes a point where guys like Cage really […]

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The Top 5: Potential Oculus Rift Experiences0
by / on September 26, 2013 at 10:01 am / in Features, The Top 5

The Top 5: Potential Oculus Rift Experiences

‘What in the name of DRM support is an Oculus Rift?!’ you may scream. Well, it’s a fully immersive 3D headset capable of ‘tricking’ your brain into believing you’re actually ‘in’ any given digital world or game . With a screen inside fully encasing your peripheral vision alongside head-tracking technology that mimics movement in real time, the Oculus is set to […]

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Due For Arrival | Gone Home Review0
by / on September 24, 2013 at 8:59 am / in PC, Reviews

Due For Arrival | Gone Home Review

There’s a change coming, can you feel it? It’s in the air, albeit the nearest thing to ‘air’ the vast majority of us all interact with online anyway, in that games are reaching a cultural tipping point. As was more than evident at PAX this year through their Indie Megabooth, smaller development teams are dominating the fallout and chatter amongst […]

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The Nearly-Man cometh… | Amnesia: A Machine for Pigs Review0
by / on September 9, 2013 at 10:57 am / in PC, Reviews

The Nearly-Man cometh… | Amnesia: A Machine for Pigs Review

Suspension of belief is a fascinating concept, routed solely in that unique act of balancing just enough exposition to warrant exploration and discovery, yet keeping the juiciest revelations at a certain distance until the big finale. Sequel to first-person horror Amnesia: The Dark Descent, Pigs attempts to walk this line with varying degrees of success, predominantly failing to illicit any […]

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Are Videogames Art? | The debate continues…0
by / on August 30, 2013 at 9:00 am / in Editorial

Are Videogames Art? | The debate continues…

Are videogames art? Chances are you’ve started to see that question pop up around the internet, with varying degrees of seriousness applied to tackling its conclusion. It’s a rather contentious topic that many major figures from within our industry have weighed in on over the last few years, and it’s one that strives to find an objective conclusion through a […]

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Battling Terrorism Across the World | Splinter Cell: Blacklist Review0
by / on August 29, 2013 at 9:00 am / in PC, PS3, Reviews, Xbox 360

Battling Terrorism Across the World | Splinter Cell: Blacklist Review

After a frankly stupid amount of pre-release trailers and press-baiting teasers, the new Splinter Cell is finally here amidst the weeks where the industry kicks back before the run-up to Xmas. Was it worth the wait? Oh, hell yes. For any of the uninitiated, check our overview of the franchise so far to get caught up to speed; for the […]

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YOU turned out the lights | Splinter Cell Overview0
by / on August 19, 2013 at 9:15 am / in Features

YOU turned out the lights | Splinter Cell Overview

*Squeeeee* Hopefully you read that as Splinter Cell’s iconic ‘goggle noise’, a sound almost as instantly recognizable as rival series Metal Gear’s ‘FRING’ alert soundbite. The franchise rocketed to success in 2002 by taking the most combat-lite sections of MGS and refining them through the overall tonality of a real-world setting, placing the player in the rubberized shoes of Sam Fisher, […]

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In Soviet Russia, Papers Please You | Papers, Please Review0
by / on August 15, 2013 at 9:00 am / in PC, Reviews

In Soviet Russia, Papers Please You | Papers, Please Review

On a bitterly cold, stoically grey Soviet Russian morning in the fictional province of Arstotzka, a tightly-packed group of immigrants band together, ID cards and work permits in-hand, as they face the wrath of the border checkpoint patrol. There are mothers and fathers crossing to meet long forgotten sons, husbands travelling separately to wives, those in need of medical care, and […]

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Sculpted from Klei | Founder Jamie Cheng talks to New Gamer Nation0
by / on July 29, 2013 at 9:00 am / in Interviews

Sculpted from Klei | Founder Jamie Cheng talks to New Gamer Nation

Klei Entertainment has only been going for the last 7 years, yet within the last 3, they’ve seen a stratospheric rise into the cream of the indie developer crop through the likes of games such as Shank, Mark of the Ninja, and, most recently, Don’t Starve. We had the opportunity to get in touch with Klei founder Jamie Cheng in regards […]

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