Post Tagged with: "social gaming"

SimCity Sells More Than 1 Million Copies at Launch0
by / on March 18, 2013 at 4:38 pm / in Featured News, News

SimCity Sells More Than 1 Million Copies at Launch

Electronic Arts has announced today that SimCity sold more than 1.1 million units in the first two weeks, making this the biggest SimCity launch of all time. Roughly 54 percent of those sales have been through digital distribution channels including Origin and other services. In just two weeks: SimCity players have logged more than 15 million hours of online gameplay. More than 5.7 million original [...]

Read more ›
Unable To Connect | SimCity Review0
by / on March 14, 2013 at 9:00 am / in PC, Reviews

Unable To Connect | SimCity Review

EA has done the unthinkable: they’ve made Diablo 3‘s Error 37 seem like a completely minor inconvenience. When SimCity launched at midnight EST on March 5th, 2013, they initiated one of the biggest launch catastrophes in the history of video games. With only four servers and a comically bizarre queuing system, their online infrastructure buckled under the weight of gamers [...]

Read more ›
News: Zynga Cuts 5% of its Workforce0
by / on October 24, 2012 at 11:02 am / in Featured News, News

News: Zynga Cuts 5% of its Workforce

Zynga has laid off 5 percent of its workforce and shut down its Boston offices in an attempt to make the company profitable again. Unfortunately, this doesn’t seem to be the only cuts that are on the table. There are currently rumors that the social gaming giant will cut its Japanese and British offices as well. Zynga has been in [...]

Read more ›
News: Playnomics Releases Study About Social Games0
by / on October 19, 2012 at 4:05 pm / in Featured News, News

News: Playnomics Releases Study About Social Games

Today we learned of an interesting study released by Playnomics, a company that studies behavior in gaming, which took a look at social gaming. The study focused on how engaged, loyal and intensely gamers played social games and the findings were shocking. Almost 95% of all US players in the first part of Q3 were inactive by the end of Q3 About [...]

Read more ›