In an interview with Official Nintendo Magazines in UK, Steve Lycett talked about the challenges his team faced when working on Sonic And All-Stars Racing for Wii U.

“There are always surprises and unexpected challenges when you develop on a new console,” said Lycett. “When we first got our hands on the kit, the first surprise was the capability of the GPU (Graph

ics Processing Unit). We'd been worried that we might need to re-engineer all the effects and shaders in the game, but they worked just fine.”

Lycett also complimented the memory on the Wii U, which has helped his team make Sonic Racing look smart. “The Wii U looks as good as any of the HD platforms. The Wii U has way more memory, so we can take advantage of that with less compression on elements and textures, so it will look all lovely and shiny.”

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