Review: No More Heroes: Heroes’ Paradise

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Travis Touchdown is back in a big way and if you ask me he is right where he should be.  He is on the Playstation 3 and Xbox 360 in full HD glory and he never looked better.  Many remember No More Heroes back when it was released on the Nintendo Wii but as they quickly realized this title was a little too edgy for its casual audience.  Suda51 and company decided to make a sequel for No More Heroes and though the game was excellent it just didn’t click with audiences on that console.  Last year the decision was made to move No More Heroes to the Playstation and Xbox 360 in the form of No More Heroes: Heroes’ Paradise where the original game for the Wii was ported over with the usual HD treatment and Move / Kinect support.  Now this landmark franchise can finally be presented to an audience that can appreciate it and I think this is only the beginning for No More Heroes on HD platforms.

No More Heroes was an ambitious title for the Wii and it tried to push the boundaries of the hardware limitations as well as a title released in the West.  This game is unmistakably Japanese both in its presentation to its story telling but if you are playing a Suda51 game, that probably isn’t a surprise.  When you swing your beam katana at enemies you will, more often than not, sever limbs, dissect and maim your enemies relatively quickly.  Within a moment you will witness a fountain of blood as the enemies will curse you to their last breath.  Needless to say this game isn’t for the faint of heart but for those willing to venture forward, you will be treated to a fun and crazy adventure that you probably haven’t witnessed before, assuming you haven’t played the original.

At first glace people will write this game off because it is a direct port of a game that came out on the Wii but in looking over this game you will miss one of the better Move/Kinect titles available now.  The beauty of this port is the fact that the game was designed from the ground up using motion controls and those controls translate beautifully over to the Playstation Move, a little more so than the Kinect but still solid on the Kinect nonetheless.  Not only do you get the incredibly fun gameplay from the original game but you have a new level of accuracy and control with the Move that you didn’t get close to with the original.  Though I found the game was not as precise on the Kinect it still far outperforms the original.

Unfortunately there are some technical issues with the game that prevents this from ascending into the video gaming heavens.  I found that Travis, our protagonist, looks great and the cell shaded graphics are equally impressive but there are times where the backgrounds aren’t as sharp as Travis is.  The same graphical issues exist now as they did on the Wii and for a system with so much power, there really aren’t any excuses for this.  Slow down and screen tearing pop up now and again and ultimately hurt the benefit of HD graphics.  Though the game is flawed, as the original was, it still doesn’t convince me that you shouldn’t play this game.

No More Heroes was vastly overlooked on the Nintendo Wii but you should not make the same mistake.  This game is an over the top action game that will be sure to make you laugh and provide you with an experience unique to the console.  With sharp HD graphics and a vastly improved control scheme there isn’t much to hate about this port.  Though the flaws are present and visible, its worth a play through if you never played the original.  However, if you played this game on the Wii I am not sure that there is enough here to entertain veterans of the series enough to warrant another go at it.  I would definitely recommend this game to anyone out there that has not played this game before.  If there are any skeptics out there, feel free to put your mind at ease and play this game, its worth your time.

Rating: ★★★★★★★★½☆ 


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