Kyle had the opportunity to ask about The Witcher 3's open world, dynamic vs. static enemy leveling, and the lore of the concluding entry in The Witcher trilogy.
Joe spoke to Ed Lewis about Oculus support for Elite: Dangerous, transitioning to the Xbox One, and Frontier's plans for supporting the title in the future.
Kyle had the opportunity to speak to the Creative Lead of Amplitude about using Kickstarter as a funding platform, the changes to Amplitude's formula, and the studio's plans for the game's release.
While imperfect, Dragon Age: Inquisition is a staggering achievement in both scale and storytelling, with Bioware refining their formula to new heights of success.
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