We now know when the Crash Bandicoot N. Sane Trilogy will be released on June 30 this year. In an interview with PlayStation, the development team gave a few other details as to what went into making the game. When asked what was different from the original games, Dustin King, the Art Lead at Vicarious Visions (the developers working on the N. Sane Trilogy) said:
“The addition of real-time lighting in a PBR (Physically Based Rendering) engine, along with an increase in texture size, can sometimes make our environments look different than the originals. Generally, while we strive to recreate each level so it looks and feels like the original, we also want to make sure that environments are fun, colorful, and read well in the fast-paced action with the addition of the new technology we are using.”
The developers are using the original geometry of the games but have pretty much rebuilt everything from the gameplay, the art, and the soundtrack from scratch. New features of the trilogy will include a unified checkpoint and save system (including manual and auto-saving), as well as a unified menu system, and time trials available for each game.
The game is available for pre-order on the PlayStation Network for $39.99.
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