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Mirror’s Edge, Tomb Raider and Overlord scribe Rhianna Pratchett stated in an interview with Rock, Paper, Shotgun:

“…

it isn’t necessarily male attitudes which keeping women out of games development or cause them to burnout. Instead, it’s a combination of:

  • a poor work-life balancing conditions,
  • a lack of awareness of the opportunities out there and
  • dwindling creative diversity.

And these are problems that have a huge impact on the industry as a whole.
(More importantly) Yes, this industry’s in need of a shake-up, but one that should be designed to benefit all developers, males and females alike. We need to place stronger emphasis on improving working conditions, burnout rate and industry awareness. Ultimately, that’s what will improve the quality of the games and the lives of those who create them. And that’s what really matters.”

Did that quote really just target the female demographic, I am unsure. But boy, the first world problems or real creativity dilemma in the US?

I would also hypothesize age an issue with the problem. Of course not everybody can become a Leonardo Da Vinci or Stanley Kubrick, who was 70 years old when he made Eyes Wide Shut. One must note the difference between young and old George Lucas as well.”

What do you think about Pratchett’s comment of the industry? Comment below.

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GuestPost represents the work of past New Gamer Nation writers. Though they may not be with us anymore physically, we know they are with us in spirit.