Review: Unmechanical
First, take the shorter, puzzle based gameplay of LIMBO. Give it a somewhat similar visual design to Machinarium but up the graphical fidelity by using the Unreal Engine, somewhat in the same style as The Ball. That’s a perfectly mechanical way to describe what exactly Unmechanical looks like, but in doing so it misses the point of what Unmechanical feels like. [...]
Read more ›