Post Tagged with: "interview"

by / on January 23, 2013 at 11:03 am / in Featured News, News

Religion Talk Causes BioShock Infinite Character To Be “Highly Altered”

According to a report from Official PlayStation Magazine UK, a character in BioShock Infinite was “highly altered” after Ken Levine had conversations with religious employees at Irrational Games.  Levine explains: “I had some very valuable conversations.  One of the characters in the game was highly altered based upon some very interesting conversations I had with people on the team who [...]

Read more ›
by / on December 7, 2012 at 12:00 pm / in Featured News, News

News: Ex-Battlefield Dev Ben Cousins Reveals The Drowning

The Drowning, a post-apocalyptic FPS made for iOS devices, was announced by Ben Cousins in an interview with Eurogamer. The ex-Battlefield executive producer showed off an announcement trailer and talked about some features of the free-to-play game, particularly its most notable feature: it can be played with just two fingers. “We did some research. We put these games with virtual [...]

Read more ›
by / on October 31, 2012 at 5:46 pm / in Featured News, News

News: IO Interactive Discusses Hitman: Absolution’s Dynamic Audio

The latest trailer for Hitman: Absolution focuses on the game’s dynamic audio. Tore Blystad (Game Director) explains that to compliment the open-ended nature of Hitman: Absolution, “we have to have a very dynamic music system that supports a dramatic experience no matter how you want to play the game.” Audio Director Thomas Bärtschi went on to say that “dialogue is [...]

Read more ›
by / on October 1, 2012 at 9:30 am / in Featured News, News

News: The Elder Scrolls and Rockstar Inspired Far Cry 3

Robert Purchese of Eurogamer recently held a press conference with Jamie Keen of Far Cry 3′s studio, Ubisoft Montreal. At Eurogamer Expo, the Far Cry 3 lead designer stated, “We’ve had to take a little bit of a different approach to most shooters.  In order to keep a player engaged over a period of time there are certain other genres we have [...]

Read more ›
by / on October 1, 2012 at 9:00 am / in Featured News, News

News: Capcom May Consider Resident Evil 2 Remake

Though a Resident Evil 2 remake isn’t yet in the works, it’s being thought about, and with enough support, we could see it happen. “Just to lay all the cards on the table, that way there’s no rumor-mongering or things like that, no, we are not working on a Resident Evil 2 remake as of now,” Capcom producer Yoshiaki Hirabayashi [...]

Read more ›
by / on August 27, 2012 at 10:56 am / in Interviews

Interview: Facebook Gaming And Games As Art: An Interview With Fifth Column’s Andrew Marsh

New Gamer Nation had the opportunity to talk exclusively with Andrew Marsh, co-founder of San Francisco’s Fifth Column Games about the state of Facebook gaming, the future of the industry and the question of games as art. Take a look at the interview below and enjoy. New Gamer Nation: Could you provide your job title and a general description of [...]

Read more ›
by / on July 23, 2012 at 9:00 am / in Interviews

Interview: Koobismo: The Man Behind Marauder Shields

  When Mass Effect 3 launched in March of this year it was met by two resounding, yet very different, reactions. Critically praised with exceptional review scores on the one hand while simultaneously being slammed by many long term series fans for an ending that left players feeling unfulfilled on the other. The reaction, from either a large majority or [...]

Read more ›
by / on June 11, 2012 at 1:58 pm / in Interviews

Interview: Tomislav Pongrac and Andrej Levenski, Creative & Technical Director of Gas Guzzlers

While I was working on the review for old school-influenced car combat racer “Gas Guzzlers”, I got a chance to ask the developers at Gamepires a few questions. I asked them about their classic racing influences, inquired about some of their game design decisions and even asked about plans for the future of the game and more. Read on for their responses, and be [...]

Read more ›
by / on May 15, 2012 at 9:54 am / in Interviews, Kickstarter Gaming News

Interview: Jane Jensen, Pinkerton Road Studio on Moebius

Recently, game developers have been tapping into microfunding sites like Kickstarter and IndieGoGo to fund games that may not appeal to publishers. This creates a unique opportunity for fans to directly influence the games they want to play. Jane Jensen of Pinkerton Road Studio has done exactly that, giving her fans the chance to get a new game with his distinct touch. [...]

Read more ›
by / on April 13, 2012 at 8:32 am / in Features, Interviews, PAX East 2012

PAX East 2012: Aaron Jungjohann, Lead Level Designer BBT, The Behemoth Interview

So who doesn’t love the masterminds behind Castle Crashers and Battleblock Theater, The Behemoth? Well, luckily we are here to let you know what they have been up to, so we stopped by The Behemoth’s booth and spoke with Aaron Jungjohann, Lead Level Designer and chatted about PAX and what they brought to the show. Please push play for the [...]

Read more ›