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Killer Instinct is one of those games that no doubt brings back happy childhood memories for many and will likely shape then next generation of fighting game fiends for those that never had the privilege of playing the old school SNES, N64, or Arcade iterations. With Microsoft Studios and Double Helix bringing the reboot of the series to the Xbox One, needless to say the bar is set pretty high. Our very own Steve, aka DroppinLoot, aka The Podcast Guy, aka <insert random adjective and noun> got a chance to talk to Daniel Fornace, Game Designer for Microsoft Studios and pick his brain a little bit. Check out the interview and screenshots below and let us know what you think.

About The Author

Pretty much unbeatable in any game. Master of all, n00b in none. My forte is whatever is in the system, arcade cabinet or on the computer. I enjoy winning but have gotten so used to it I'd like to give losing a try to see how it tastes. This is my Xbox Live gamertag, add me. My time is money, but if you're lucky maybe I'll give you a free whoopin'.